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Dead space remake lanamento11/28/2023 ![]() You played the Dead Space remake.In Dead Space™ 2, you join Isaac Clarke, the Systems Engineer from Dead Space, as he wakes up three years after the horrific events on the USG Ishimura. ![]() Steam launches new trial service featuring a free 90-minute Dead Space demo That way, EA Motive can feel free to go nuts on fixing up Dead Space 3. There’s no point in remaking something that’s already nearly perfect, so Dead Space 2 should just stay as it is. Now that it’s proven itself, it should take the best ideas from the series as a whole and use them as a jumping-off point, just as Dead Space 2 did. The studio created a remake that was able to outshine its source material. There was no mention of what that project could be, whether another remake or a brand-new title, but it’s good to see that there’s a future where we get more Dead Space from EA Motive. Luckily, the studio mentioned in a Reddit AMA that it’s interested in continuing its work with the series in the future. With a remake of Dead Space 2 feeling like a redundant prospect, EA Motive’s time could be better spent making a new game in the Dead Space franchise. However, EA Motive showed just how faithfully it wants to adapt the series with the Dead Space remake in terms of narrative structure, so it seems a little far-fetched to expect the studio to alter Dead Space 2 like that. Although that’s not necessarily a bad idea to consider, the reason it worked in the Dead Space remake was because so many areas were reused in the original game, and exploring them at your own pace felt like a natural part of uncovering the game’s mystery.ĭead Space 2 is a much more linear, action-focused title that rarely reuses its locations, so an interconnected world wouldn’t make a whole lot of sense unless a remake were to completely revamp the story. The only notable improvement that EA Motive could make would be improving its graphical fidelity, but that seems to be the scope of a remaster rather than a full-blown remake.įans of the Dead Space remake might argue that EA Motive could improve on Dead Space 2‘s exploration mechanics by connecting everything and making it worthwhile to return to previous areas with security clearance levels. The original Dead Space needed those changes, so its sequel made them. Those changes are all excellent, but it just means that EA Motive hasn’t made a case for how it could push Dead Space 2 forward with a similar treatment. For instance, the zero-gravity sections have been reworked to function exactly as they did in Dead Space 2, Isaac’s kinesis RIG has been upgraded to allow the player to use it more aggressively in combat, Isaac is fully voiced by Gunner Wright to give his character a bigger part in the narrative, and the whole game follows Dead Space 2‘s lead of being one sequential, uncut shot. However, Dead Space 2 already did that in 2011, so most of the major changes that are featured in the remake simply bring it up to speed with its sequel. On nearly every level, the Dead Space remake innovates on ideas present in the first game to make for a snappier, more engaging title. While that helps modernize the aging 2008 original, its sequel doesn’t stand to gain much from the same refresh. ![]() Its new colors sure look nice, but they’re all pulled straight from Dead Space 2‘s palette. ![]() While I was a big fan of the remake, it feels like a fresh coat of paint rather than a new foundation. There is a lot to love about the way that the Dead Space remake reimagines the 2008 survival horror classic while also staying true to its roots. ![]()
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